System and method for software development team member motiviation utilizing gaming concepts

IP.com Number IPCOM000191686D
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Scaled page rendering of the first four pages
Dated Jan 11, 2010 UTC
Size 2 page(s) (25.6 KB)
 
Disclosed by IBM-IPCOM

Publication Summary

This article discloses a method to leverage gaming techniques to motivate software development teams for better productivity.
Country
Language English (United States)

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System and method for software development team member motiviation utilizing gaming concepts

Disclosed is a system and method for software development team member motivation utilizing gaming concepts. Software development has long struggled with accurately predicting project completion dates as well as understanding individual performance metrics. Software development tasks often vary based on the complexity of the problem to solve, number of components to interface, operating systems to support and so on. In conjunction with this, individual team member motivation often includes a number of factors including monetary awards, non-monetary awards, such as vacation days. The focus is typically on a set of traditional motivators that do not always reflect what drives software developers and the competitive nature of software developers. This type of motivation is seen in many social networking sites.

Most existing approaches to software development team motivation is around motivating teams using game analogies but not with simple non-monetary and non-management focused factors. The disclosed method focuses on the key competitive nature of video gamers (strategy, sports, etc) and what motivates the competitors to beat fellow gamers/competitors when all that is at stake are "bragging rights". These same motivating factors can be used in software development by associating weights and points with tasks,

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generating unique visualizations of the results, such as crossing a finish line first, or getting to the top of mountain first, and having a range of groupings of the results to produce an on-going competition.

The disclosed system requires a number of components including a scoring system, results system and visualizations. The scoring system is used to define factors to be measured and

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 rovided as input into the results of the competition. The results system determines a final outcome based on scoring factors in a constrained system. There can be results of results, for example where an individual can win a single competition on a week-to-week basis but not the overall basis such as a product release. Visualizations provide various visual representations to show progress and previous results.

Scoring system can be accomplished in many different ways. The disclosure is not focused on the details of the scoring system,

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to achieve the overall motivational outcomes. The scoring systems can comprise a variety of

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 ositive and negative measures. Some of these measures could be used in isolation or in combination with each other. Examples of scoring measures include completion of a successful implementation of a user story based on story points, time to complete a task compared with independently assigned complexity...

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